Author
Mary Pope Osborne
75 books · Grades K–7 · 2 series
About
Mary Pope Osborne is the author of the Magic Tree House series. In it, Jack and Annie discover a tree house full of books that carries them to any place and time they read about. The series has introduced millions of children to history, science and chapter books. The nonfiction Fact Tracker companions, which she writes with her husband, Will Osborne, and her sister, Natalie Pope Boyce, go deeper into each topic.
Books by Mary Pope Osborne
Magic Tree House

Grades 2–5 · GRL M · 1 AR pt
Jack and Annie find a magic tree house that takes them to the place and time of the dinosaurs. They encounter different kinds of dinosaurs including a Tyrannosaurus rex and find a…

Grades 2–5 · GRL M · 1 AR pt
Jack and Annie are taken on another adventure in the magic tree house. This time they visit a castle where a knight saves them. They're still not sure who owns the tree…

Grades 2–5 · GRL M · 1 AR pt
Jack and Annie find themselves in the desert near a great pyramid. They run into a ghost names Hutepi who has waited a thousand years to make her journey to the Next…

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie travel to a deserted island during the time of pirates. At the end of their adventure they get to meet the mystery magic person who owns the tree house,…

Grades 2–5 · GRL M · 1 AR pt
Merlin has placed a magic spell on Morgan and Jack and Annie need to find four special things to help her. In Night of the Ninjas Jack and Annie go to Japan…

Grades 2–5 · GRL M · 1 AR pt
Jack and Annie are looking for the second special thing they need to help free Morgan from Merlin’s spell. They go to the rain forest and run into a silly monkey who…

Grades 1–7 · GRL M · 1 AR pt
Jack and Annie are sent to the Ice Age as they look for the third special thing they need to help Morgan. They run into a sabertooth tiger and receive help from…

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie travel to the moon as they try to find their fourth and last special thing. They have a fun adventure exploring the moon in space suits and a moon…

Grades 2–5 · GRL M · 1 AR pt
Jack and Annie want to become Master Librarians, but first need to solve four riddles. They travel to a coral reef and explore the deep blue sea trying to solve their first…

Grades 2–5 · GRL M · 1 AR pt
Jack and Annie travel to an old ghost town to solve the second riddle they need to become Master Librarians. They find a cowboy, hustlers and a real ghost as they learn…

Grades 2–5 · GRL M · 1 AR pt
To find their third riddle, Jack and Annie travel to Africa where they get to see wild animals and learn how animals and the Masai tribe work together to survive.

Grades K–4 · GRL M · 1 AR pt
Jack and Annie learn how polar bears live in the snow and even get saved by a mama polar bear as they find their last riddle to becoming Master Librarians.

#13 Vacation Under the Volcano
Grades 3–5 · GRL M · 1 AR pt
After becoming Master Librarians, Jack and Annie help Morgan find a lost scroll by traveling to Pompeii. They get to experience the volcano that destroyed the city.

Grades K–4 · GRL M · 1 AR pt
Morgan sends Jack and Annie to ancient China. They need to retrieve a lost writing during the rule of the Dragon King.

Grades 2–4 · GRL M · 1 AR pt
Travel with Jack and Annie to ancient Ireland. They are given quite an adventure as they meet monks, escape Vikings and are saved by a sea serpent.

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie get to travel to Greece at the time of the ancient Olympics. They recover a lost poem written by a young woman, meet Plato the philosopher and get to…

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie are sent on their first adventure to free Teddy from a spell. They travel to the Titanic where they receive a silver pocket watch as a gift from two…

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie go to the Great Plains to find the second gift they need to receive to free Teddy the dog from his spell. They meet Black Hawk and run into…

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie are on their third adventure trying to help free Teddy the dog from a spell. In this story, they'll travel to India and face exciting adventures as they seek…

Grades 2–3 · GRL M · 1 AR pt
Jack and Annie go to Australia to find the last gift they need to find to help Teddy break a magic spell.

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie go back to a time during the Civil War. They are looking for the first special writing they need to help save Camelot. They run into Clara Barton as…

#22 Revolutionary War on Wednesday
Grades 3–5 · GRL M · 1 AR pt
Jack and Annie go back to the time of the Revolutionary War and find their second special writing needed to save Camelot. They assist General George Washington as they attack the Hessians…

Grades 3–5 · GRL M · 1 AR pt
Morgan sends Jack and Annie to the prairie during pioneer times. They look for their third special writing and get caught in a twister with some pioneers.

#24 Earthquake in the Early Morning
Grades 3–5 · GRL M · 1 AR pt
Jack and Annie are sent to San Francisco to find the last writing on Morgan's note, something to lend. They get caught in an earthquake, but as they try to help those…

#25 Stage Fright on a Summer Night
Grades 3–5 · GRL M · 1 AR pt
Jack and Annie travel to olde England to learn magic. They get asked to participate in a play by William Shakespeare.

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie go to an African rain forest and meet a family of gorillas. They learn that sign language is the special language they need to find to learn magic.

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie go back and celebrate America's first Thanksgiving with the pilgrims.

Grades 3–5 · GRL M · 1 AR pt
Jack and Annie travel to Old Hawaii where they escape a tsunami as they're learning to surf with their new friends.

Grades 3–5 · GRL N · 1 AR pt

Grades 3–5 · 1 AR pt
Jack and Annie are on a mission! When the magic tree house whisks them back to Galveston, Texas, in 1900, they find out that a big storm is coming. But even though…

Grades 1–4 · 1 AR pt
We are warriors! Jack and Annie have met knights, pirates, ninjas, and Vikings, but they have never met the most fearsome warriors of all: Roman soldiers. When the magic tree house whisks…

#32 To the Future, Ben Franklin!
Grades 1–4 · 1 AR pt
Jack and Annie know all about Ben Franklin. He was a Founding Father, a journalist, and a famous inventor! When the magic tree house whisks them back to meet the man himself,…

Grades 1–4 · GRL M · 1 AR pt
The magic tree house whisks Jack and Annie to Greenland, where their mission is to save a narwhal.

Grades 1–4 · GRL M · 1 AR pt
The magic tree house whisks Jack and Annie away to South America, where they must climb Machu Picchu to save a baby llama.

Grades 1–4 · GRL M · 1 AR pt
When the magic tree house whisks Jack and Annie back in time, they land in the tallest tree in Yosemite, California where they join nature conservationist, John Muir, and US President Teddy…

#36 Sunlight on the Snow Leopard
Grades 1–4 · GRL N · 1 AR pt
Morgan le Fay tells Jack and Annie to seek out "The Gray Ghost" and listen to her story. They are whisked away to Nepal where they meet Tenzin, a climber, who takes…

#37 Rhinos at Recess
Grades 1–4 · GRL N · 1 AR pt
The magic tree house transports Jack and Annie to South Africa where they must protect a majestic rhino from poachers.

Grades 1–4 · GRL M · 1 AR pt
When the magic tree house returns, it whisks Jack and Annie away to the Galapagos Islands. They become World Turtle Experts and must save a tortoise in danger of an erupting volcano.

#39 Windy Night with Wild Horses
Grades 1–4 · GRL N · 1 AR pt
Jack and Annie are whisked away to Mongolia to rescue little horses.

Grades 2–5 · GRL N · 1 AR pt
A new adventure takes Jack and Annie to Monterey Bay to find a job aboard a boat and fulfill a risky underwater mission. Before going home, they must decide what to do…
Magic Tree House: Fact Trackers

#30 Magic Tree House Fact Tracker Ninjas and Samurai
Grades 2–5 · GRL R · 1 AR pt
Magic Tree House: Merlin Missions

Grades 2–5 · GRL N · 2 AR pts
Jack and Annie go to Camelot for Christmas, but find the land has been cursed by an evil wizard. They go to the Otherworld to bring back the three missing Knights of…

#2 Haunted Castle on Hallows Eve
Grades 2–4 · GRL N · 2 AR pts
Jack, Annie and Teddy help Merlin bring a castle back to order by restoring a diamond that was stolen by the Raven King.

Grades 3–5 · GRL N · 2 AR pts
Jack and Annie help Merlin recover the Sword of Light. They meet Kathleen, a selkie, who uses her magic to turn them into seals.

Grades 3–5 · GRL N
Jack and Annie are summoned to the Land-Behind-the-Clouds and are sent on a task for the Ice Wizard to retrieve his eye from the Norns by daybreak in order to free Merlin…

Grades 3–5 · GRL N · 2 AR pts
Jack and Annie travel to Venice and help rescue the city from flooding with the god, Neptune's help.

Grades 3–5 · GRL N · 2 AR pts
Jack and Annie travel to the Golden Age of Baghdad and need to complete a mission to bring a book they’ve been asked to protect to help the caliph spread wisdom to…

Grades 3–5 · GRL N · 2 AR pts
Jack and Annie are sent on an errand by Merlin to go to Paris and learn the secrets of four famous inventors.

Grades 3–5 · GRL N · 2 AR pts
Jack and Annie go to New York City to save a unicorn that's been trapped in a spell.

Grades 3–5 · GRL N · 2 AR pts
Jack and Annie visit old Japan to find a secret of happiness for Merlin. They meet a master poet and help save the village from a fire.

Grades 2–4 · GRL N · 2 AR pts
Jack and Annie visit Leonardo da Vinci in Italy and help him for a day.

Grades 2–3 · GRL N · 2 AR pts
Jack and Annie adventure to an island where they meet sailors who are exploring the sea. Jack and Annie get to go on board their ship and get washed overboard during a…

#12 Eve of the Emperor Penguin
Grades 2–4 · GRL N · 2 AR pts
Jack and Annie visit Antarctica looking for the fourth secret of happiness to help Merlin feel better. They get to meet some magical penguins and one even volunteers to go back to…

#13 Moonlight on the Magic Flute
Grades 2–4 · GRL N · 2 AR pts
Jack and Annie travel to Vienna and meet the famous composer Mozart when he’s a young boy.

Grades 3–5 · GRL N · 2 AR pts
Jack and Annie travel to New Orleans to help Louis Armstrong see the importance of sharing his musical gifts with the world.

Grades 3–5 · GRL N · 2 AR pts
Merlin sends Jack and Annie to Ireland to help a girl find her creativity and imagination. They meet a leprechaun and with the help of the girl, save the legends of his…

#16 A Ghost Tale for Christmas Time
Grades 2–4 · GRL N · 2 AR pts
Jack and Annie visit Charles Dickens and help him understand the importance of his writing.

Grades 3–5 · GRL N · 2 AR pts
Jack and Annie go to India to find a jewel called the emerald rose. They give the Great Mogul their stories filled with their tree house adventures and beautiful pictures.

Grades 3–5 · GRL M · 2 AR pts
Jack and Annie are on a quest to help save Penny the penguin. Teddy and Kathleen send them to the Swiss Alps as they look for a white and yellow flower.

Grades 2–4 · GRL M · 2 AR pts

Grades 2–5 · GRL M · 2 AR pts
Jack and Annie go to China looking for the last object needed to help break Penny’s spell. They get to help at a giant panda reserve and get caught in a huge…

Grades 2–4 · GRL M · 2 AR pts
Time-traveling brother-and-sister team Jack and Annie must find four secrets of greatness for Merlin the magician. To start, they travel back in time to meet Alexander the Great. He should know all…

Grades 2–4 · GRL P · 2 AR pts
Jack and Annie continue their journey as they find the second key to greatness under the direction and assistance of Merlin, They get to meet the Great Houdini at the amusement park…

Grades 2–4 · GRL S · 2 AR pts
Jack and Annie are on a mission for Merlin the magician! This time, the magic tree house whisks them off to Thebes, Egypt, to find Florence Nightingale, a world-famous nurse. But when…

#24 Soccer on Sunday
Grades 2–4 · GRL N · 2 AR pts
Jack and Annie find themselves in the streets of Mexico where they must find the final secret of greatness for Merlin. There they meet a young soccer player who dreams of one…

Grades 2–4 · GRL N · 2 AR pts
When Teddy, a young sorcerer, offers to send Jack and Annie on a dream vacation, they can't wait to go. The brother-and-sister pair wish for a trip to a beach paradise, and…

Grades 2–4 · GRL N · 2 AR pts
Jack and Annie always go on important missions, but this time they must save an entire town! The town is Nome, Alaska, and the year is 1925. Many children and grown-ups are…

Grades 2–5 · GRL N · 2 AR pts
The magic tree house whisks Jack and Annie through space and time to find that the castle of Camelot has been attacked and King Arthur has been gravely wounded. To save the…
Magic Tree House: Super Edition
Tales from the Odyssey

Grades 3–5 · GRL P · 1 AR pt
After a long war to rescue Helen from the city of Troy, Odysseus is anxious to return to his home of Ithaca. However, many obstacles block his route home, including the mysterious…

Grades 3–7 · GRL P · 1 AR pt
A retelling of part of the Odyssey in which Odysseus and his fleet continue their journey and encounter giant cannibals, a beautiful witch, and the Land of the Dead.

Grades 3–7 · GRL P · 1 AR pt
Retells a part of the Odyssey in which Odysseus and his men, returning from the Land of the Dead determined to sail home to Ithaca, encounter Scylla, the six-headed monster, and Charybdis,…

Grades 3–7 · GRL P · 1 AR pt
For nearly twenty years, Odysseus has fought terrifying giants and monsters, weathered the loss of his men, and angered gods and goddesses. Now he is trapped on the island of the alluring…

Grades 3–7 · GRL P · 1 AR pt
With the help of the gray-eyed goddess, Athena, Odysseus and Telemachus must set out to regain control of Ithaca.

Grades 3–7 · GRL P · 1 AR pt
This sixth book of the series presents an excerpt from Homer's ODYSSEY where Odysseus returns to Ithaca and finds that he must fight to regain control from those who are plaguing his…
